![]() ![]() Ive been burgling stores with cars, stealing their contents and selling it off to fences quite a lot. I went in as a gang member and Im liking the way you play a gta/saints row styled game on a multiplayer level. The game consists of 2 sides, the vigilantes (cops) and the gangs. SlowAim (Off, On) (+ Configurable slow aim speed)ĪimAngle (Off, On) (+ Configurable autoaim rotation angle)ģD Radar (Off, On) (+ Configurable for Players, Vehicles, Grenades, Flags, etc. APB Reloaded - posted in PC Gaming: I have played it for 2 days now and Im loving it so far. Oh, and, not to mention, running AHK 圆4 in admin mode used to bypass its detection, which is laughable at best.Targeting Styles (Closest Target, Closest to crosshair, Highest Threat, Lowest Health, etc.) Saying that going back to BE is a good move because of macro and triggerbot detection is disingenuous.Īnyways, if BE is working about the same as it was before, we're in for a pretty bad ride if the server-side component isn't well implemented yet again. Going back to BE is the obvious move, but still a big downgrade, well, at least they finally decided to disallow macro software with this change. Since I think you're missing the point, allow me to explain: LO ditched EAC because they couldn't afford the server-side anticheat costs since the playerbase is too small for it to be worthwhile. I would even start playing if that was introduced right this instant.ĮAC can also detect and disallow macro software (namely, legit mouse software). Setting some ground rules in an anarchy game sounds silly, but hey. ![]() In terms of pushing against macro use, it's quite a nice and stern move. I noticed some comments saying EAC better than BE, but Matt in the same original posts has pointed out what and why they're going back to BE. We need a level playing field for players to have fun. But I am taking this step to let all of you to know in advance, that you need to disable your macros and hot key / mouse scripting systems.Īnti-cheat will always a work in progress. This may be a little bumpy, and I guarantee some players will not read the forums and find themselves very frustrated. With all of that in mind, once we switch to BattlEye we are going to start taking measures against the systems that these cheats are written in. There are many legitimate uses for scripting systems, and players don't often realize they are enabled by default when they enter the game. They are easy to spot, but they are easy to false positive. These are an entirely different category of cheat, because they are typically built with the hot key/mouse scripting systems. However, we do have a problem right now with scripted triggerbots and aimbots. While we do have some private cheats for EAC floating around, I will say that is still in the low single digit percentages for our entire population. SystemCheats presents you the world’s most dominant hack for APB: Reloaded with an aimbot Our cheat for APB: Reloaded is completely highlighted with highlights, for example, Aimbot, Triggerbot, 3D Radar, 2D Radar and considerably more. Next I want to talk about the current cheating issues in APB. Their solution has had some nice improvements since we left, so we're going to give that a try again. But we couldn't come to a compromise, so we have mutually decided to end the agreement.Ĭlearly, we will need to keep evaluating server side solutions or build our own, because I have yet to see one that works well enough.ĭuring my discussions with various providers, I also went back to BattlEye. So then we attempted to work out a reduction in pricing. More recently I was finally contacted by their head of development with the news that they could no longer justify the resources to finish the server side integration. When it still didn't work, we started exploring other ways to possibly fix it, but Kamu said based on our concurrency we wouldn't like get good results anyway. We spent months trying different configurations with the networks to get them talking properly, and when that didn't work, both sides dedicated programming support to fix the issues. The client side integration was fairly smooth, but the server side integration hit immediate snags. However, we also agreed to pay more to get that. The critical reason for moving was their management tools and the server side piece which we didn't get with BattlEye. ![]() ![]() When we negotiated the deal with Kamu (Epic Games), the service was supposed to be client and server side. I'll start with why we are no longer sticking with Easy Anti-Cheat. We're going to be making a change to the anti-cheat soon, and I want to walk the community through it instead of brushing it under the rug. ![]()
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